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    Struct LoggerHandle

    Structure that contains unique identifier of Logger

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Logging
    Assembly: solution.dll
    Syntax
    public readonly struct LoggerHandle

    Fields

    Name Description
    Value

    Unique id of Logger. Valid value is not 0.

    Properties

    Name Description
    IsValid

    True if Value is not 0.

    Methods

    Name Description
    CreateUsingKnownId(uint)

    Method to create a LoggerHandle from a long. Use this method only if you cannot use LoggerHandle for some reason and must use the long

    MustBeValid()

    Throws if this LoggerHandle is not valid. IsValid

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