Struct LoggerHandle
Structure that contains unique identifier of Logger
Inherited Members
Namespace: Unity.Logging
Assembly: solution.dll
Syntax
public readonly struct LoggerHandle
Fields
Name | Description |
---|---|
Value | Unique id of Logger. Valid value is not 0. |
Properties
Name | Description |
---|---|
IsValid | True if Value is not 0. |
Methods
Name | Description |
---|---|
CreateUsingKnownId(uint) | Method to create a LoggerHandle from a long. Use this method only if you cannot use LoggerHandle for some reason and must use the long |
MustBeValid() | Throws if this LoggerHandle is not valid. IsValid |