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    Field BufferShrinkThreshold

    Default Payload container capacity will decrease in size when the average usage goes below this ratio.

    Namespace: Unity.Logging
    Assembly: solution.dll
    Syntax
    public float BufferShrinkThreshold
    Returns
    Type Description
    float
    Remarks

    Setting to 0 will disable dynamic "shrinking" operations; Payload containers may grow in size but won't automatically shrink.

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