{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method LockAndSortForSyncAccess | Unity Logging | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method LockAndSortForSyncAccess

    LockAndSortForSyncAccess(out UnsafeList<LogMessage>, out UnsafeList<LogMessage>)

    Enters the exclusive lock for DispatchQueue to get the access for both buffers till EndLockAfterSyncAccess() is called.

    Declaration
    public void LockAndSortForSyncAccess(out UnsafeList<LogMessage> olderMessages, out UnsafeList<LogMessage> newerMessages)
    Parameters
    Type Name Description
    UnsafeList<LogMessage> olderMessages

    Returns the buffer with older messages (read buffer)

    UnsafeList<LogMessage> newerMessages

    Returns the buffer with newer messages (write buffer)

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)