{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class DefaultSettings | Unity Logging | 1.1.0-pre.3
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    Class DefaultSettings

    Default integration of the logging package in the Unity player loop.

    Inheritance
    object
    DefaultSettings
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Logging
    Assembly: solution.dll
    Syntax
    public static class DefaultSettings

    Methods

    Name Description
    CreateDefaultLogger()

    Creates a default logger and sets it as the current one, if the current logger is null. Automatically called with BeforeSceneLoad priority. Thus to override the default logger, once can be created in BeforeSplashScreen instead.

    UpdateFunction()

    Runs the internal update of the logging package. No need to call this manually; it gets called manually. That it is exposed in the public API is only an implementation detail.

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