Get started
To get started, you can either create your own assembly definition file, or modify the attached samples.
Create your own assembly definition file
Create an assembly definition file called LoggingApplicationExample.asmdef
and add the following packages to it:
- Unity.Logging
- Unity.Burst
- Unity.Collections
Then, create a MonoBehaviour script called LoggingApplicationExample.cs
with the following:
using Unity.Logging;
public class UserLogger: MonoBehaviour
{
void Awake()
{
Log.Info("Hello, {username}!", "World");
}
}
Use the included sample
The Logging package contains an example file and the corresponding asmdef
file. Copy LoggingSample
files into a new project and modify the sample to get started.