Default configuration
You can customize and configure the Logging package. For example, you can directly call the logger with something like:
Log.Info("Hello Info");
Under the hood, Unity configures the following things by default:
- It captures the logs asynchronously except for log entries with Fatal level.
- It sets the minimum captured level to Debug. Including debug level log entries, everything above (info, warning, error, fatal) is captured as well.
- The output template is as follows:
shell
[{Timestamp}] {Level} | {Message}{NewLine}{Stacktrace}
- It captures the generated log files in the
logs/
folder of the project under the filename Output.log.json
and Output.log
- The logs also appear in the Unity Editor console when available (for versions of Unity after 2022.2.0a15)
To create a more complex configuration, you can create a LoggerConfig
object and pipeline different options such as :
Log.Logger = new Logger(new LoggerConfig()
.MinimumLevel.Debug()
.OutputTemplate("{Timestamp} - {Level} - {Message}")
.WriteTo.File("..absolutPath.../LogName.log", minLevel: LogLevel.Verbose)
.WriteTo.StdOut(outputTemplate: "{Level} || {Timestamp} || {Message}"));
The LoggerConfig
options are detailed in the Custom configuration documentation.
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