Struct SpinLockReadWrite.ScopedReadLock
IDisposable scoped structure that holds Unity.Logging.BurstSpinLockReadWrite in read mode. Should be using with using
Inherited Members
Namespace: Unity.Logging
Syntax
public struct ScopedReadLock : IDisposable
Constructors
ScopedReadLock(SpinLockReadWrite)
Creates ScopedReadLock and locks SpinLockReadWrite in read mode
Declaration
public ScopedReadLock(SpinLockReadWrite sl)
Parameters
Type | Name | Description |
---|---|---|
SpinLockReadWrite | sl | SpinLock to lock |
Methods
Dispose()
Unlocks the lock
Declaration
public void Dispose()