docs.unity3d.com
    Show / Hide Table of Contents

    Struct SpinLockReadWrite.ScopedExclusiveLock

    IDisposable scoped structure that holds Unity.Logging.BurstSpinLockReadWrite in exclusive mode. Should be using with using

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Logging
    Syntax
    public struct ScopedExclusiveLock : IDisposable

    Constructors

    ScopedExclusiveLock(SpinLockReadWrite)

    Creates ScopedReadLock and locks SpinLockReadWrite in exclusive mode

    Declaration
    public ScopedExclusiveLock(SpinLockReadWrite sl)
    Parameters
    Type Name Description
    SpinLockReadWrite sl

    SpinLock to lock

    Methods

    Dispose()

    Unlocks the lock

    Declaration
    public void Dispose()
    Implements
    IDisposable.Dispose()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023