docs.unity3d.com
    Show / Hide Table of Contents

    Struct OnDisposeDelegate

    Struct that wraps OnDisposeDelegate for a sink

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Logging.Sinks
    Syntax
    public readonly struct OnDisposeDelegate

    Constructors

    OnDisposeDelegate(OnDisposeDelegate.Delegate)

    Constructor that takes the delegate and compiles it with burst

    Declaration
    public OnDisposeDelegate(OnDisposeDelegate.Delegate func)
    Parameters
    Type Name Description
    OnDisposeDelegate.Delegate func

    Delegate to compile

    Properties

    IsCreated

    True if function pointer was created

    Declaration
    public readonly bool IsCreated { get; }
    Property Value
    Type Description
    Boolean

    Methods

    Invoke(IntPtr)

    Invoke the compiled delegate

    Declaration
    public readonly void Invoke(IntPtr p)
    Parameters
    Type Name Description
    IntPtr p

    UserData

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023