Class DefaultSettings
Default integration of the logging package in the Unity player loop.
Inheritance
DefaultSettings
Syntax
public static class DefaultSettings
Methods
CreateDefaultLogger()
Creates a default logger and sets it as the current one, if the current logger is null.
Automatically called with BeforeSceneLoad
priority. Thus to override the default logger, once can be created in
BeforeSplashScreen instead.
Declaration
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void CreateDefaultLogger()
UpdateFunction()
Runs the internal update of the logging package. No need to call this manually; it gets
called manually. That it is exposed in the public API is only an implementation detail.
Declaration
public static void UpdateFunction()
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