Struct SpinLockReadWrite.ScopedReadLock
IDisposable scoped structure that holds BurstSpinLockReadWrite in read mode. Should be using with using
Implements
Inherited Members
Namespace: Unity.Logging
Assembly: Unity.Logging.dll
Syntax
public struct SpinLockReadWrite.ScopedReadLock : IDisposable
Constructors
ScopedReadLock(SpinLockReadWrite)
Creates ScopedReadLock and locks SpinLockReadWrite in read mode
Declaration
public ScopedReadLock(SpinLockReadWrite sl)
Parameters
Type | Name | Description |
---|---|---|
SpinLockReadWrite | sl | SpinLock to lock |
Methods
Dispose()
Unlocks the lock
Declaration
public void Dispose()