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    Class UnityDebugLogSinkExt

    Extension class for LoggerWriterConfig .UnityDebugLog

    Inheritance
    object
    UnityDebugLogSinkExt
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Logging.Sinks
    Assembly: Unity.Logging.dll
    Syntax
    public static class UnityDebugLogSinkExt

    Methods

    UnityDebugLog(LoggerWriterConfig, FormatterStruct, bool?, LogLevel?, FixedString512Bytes?)

    Write logs with UnityEngine.Debug.Log. Used for debugging or for compatibility

    Declaration
    public static LoggerConfig UnityDebugLog(this LoggerWriterConfig writeTo, FormatterStruct formatter = default, bool? captureStackTrace = null, LogLevel? minLevel = null, FixedString512Bytes? outputTemplate = null)
    Parameters
    Type Name Description
    LoggerWriterConfig writeTo

    Logger config

    FormatterStruct formatter

    Formatter that should be used by this sink. Text is default

    bool? captureStackTrace

    True if stack traces should be captured

    LogLevel? minLevel

    Minimal level of logs for this particular sink. Null if common level should be used

    FixedString512Bytes? outputTemplate

    Output message template for this particular sink. Null if common template should be used

    Returns
    Type Description
    LoggerConfig

    Logger config

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