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    Class FileSinkSystem

    File sink class

    Inheritance
    object
    SinkSystemBase
    FileSinkSystem
    Implements
    IDisposable
    Inherited Members
    SinkSystemBase.SinkId
    SinkSystemBase.IsInitialized
    SinkSystemBase.Handle
    SinkSystemBase.SystemConfig
    SinkSystemBase.Dispose()
    SinkSystemBase.ScheduleUpdate(LogControllerScopedLock, JobHandle)
    SinkSystemBase.Initialize(Logger, SinkConfiguration)
    SinkSystemBase.NeedsStackTrace()
    SinkSystemBase.SetMinimalLogLevel(LogLevel)
    SinkSystemBase.GetMinimalLogLevel()
    SinkSystemBase.OnSinkFatalError(FixedString512Bytes)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Logging.Sinks
    Assembly: Unity.Logging.dll
    Syntax
    [BurstCompile]
    public class FileSinkSystem : SinkSystemBase, IDisposable

    Properties

    HasFileAccess

    True if can access real file system, false if the virtual one

    Declaration
    public static bool HasFileAccess { get; }
    Property Value
    Type Description
    bool

    Methods

    ToSinkStruct()

    Creates LogController.SinkStruct

    Declaration
    public override LogController.SinkStruct ToSinkStruct()
    Returns
    Type Description
    LogController.SinkStruct

    SinkStruct

    Overrides
    SinkSystemBase.ToSinkStruct()

    Implements

    IDisposable
    In This Article
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