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    Class DefaultSettings

    Default integration of the logging package in the Unity player loop.

    Inheritance
    object
    DefaultSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Logging
    Assembly: Unity.Logging.dll
    Syntax
    public static class DefaultSettings

    Methods

    CreateDefaultLogger()

    Creates a default logger and sets it as the current one, if the current logger is null. Automatically called with BeforeSceneLoad priority. Thus to override the default logger, once can be created in BeforeSplashScreen instead.

    Declaration
    [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
    public static void CreateDefaultLogger()

    UpdateFunction()

    Runs the internal update of the logging package. No need to call this manually; it gets called manually. That it is exposed in the public API is only an implementation detail.

    Declaration
    public static void UpdateFunction()
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