Class ULongVariable
An IVariable implementation that holds a single unsigned long value.
Inherited Members
Namespace: UnityEngine.Localization.SmartFormat.PersistentVariables
Assembly: Unity.Localization.dll
Syntax
[Serializable]
[DisplayName("Unsigned Long", null)]
[Obsolete("Use Unity.SmartStrings.PersistentVariables.ULongVariable from the SmartStrings module instead.")]
[UxmlObject]
public class ULongVariable : Variable<ulong>, IVariableValueChanged, IVariable, ISerializationCallbackReceiver
Remarks
This class is serializable. You can use it in the Inspector. Modifying its Value triggers the ValueChanged event, automatically updating any Smart Strings displaying the value.
Examples
The following example shows how to create a BoolVariable and use it in a LocalizedString.
The following example shows how to create a SByteVariable and use it in a LocalizedString.
The following example shows how to create a DoubleVariable and use it in a LocalizedString.