Class FloatVariable
An IVariable implementation that holds a single float value.
Inherited Members
Namespace: UnityEngine.Localization.SmartFormat.PersistentVariables
Assembly: Unity.Localization.dll
Syntax
[Serializable]
[DisplayName("Float", null)]
[Obsolete("Use Unity.SmartStrings.PersistentVariables.FloatVariable from the SmartStrings module instead.")]
[UxmlObject]
public class FloatVariable : Variable<float>, IVariableValueChanged, IVariable, ISerializationCallbackReceiver
Remarks
This class is serializable. You can use it in the Inspector. Modifying its Value triggers the ValueChanged event, automatically updating any Smart Strings displaying the value.
Examples
The following example shows how to create a BoolVariable and use it in a LocalizedString.
The following example shows how to create a SByteVariable and use it in a LocalizedString.
The following example shows how to create a DoubleVariable and use it in a LocalizedString.