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    Class LocalizedTexture

    Provides a LocalizedAsset<TObject> which you can use to localize Textures assets.

    Inheritance
    object
    Binding
    CustomBinding
    LocalizedReference
    LocalizedAssetBase
    LocalizedAsset<Texture>
    LocalizedTexture
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    LocalizedAsset<Texture>.WaitForCompletion
    LocalizedAsset<Texture>.CurrentLoadingOperationHandle
    LocalizedAsset<Texture>.AssetChanged
    LocalizedAsset<Texture>.HasChangeHandler
    LocalizedAsset<Texture>.LoadAssetAsync()
    LocalizedAsset<Texture>.LoadAssetAsync<T>()
    LocalizedAsset<Texture>.LoadAssetAsObjectAsync()
    LocalizedAsset<Texture>.LoadAsset()
    LocalizedAsset<Texture>.ForceUpdate()
    LocalizedAsset<Texture>.Reset()
    LocalizedAsset<Texture>.Initialize()
    LocalizedAsset<Texture>.Cleanup()
    LocalizedAsset<Texture>.Update(in BindingContext)
    LocalizedAsset<Texture>.CurrentLoadingOperation
    LocalizedAsset<Texture>.RegisterChangeHandler(LocalizedAsset<Texture>.ChangeHandler)
    LocalizedAsset<Texture>.ClearChangeHandler()
    LocalizedReference.m_CurrentTable
    LocalizedReference.m_CurrentTableEntry
    LocalizedReference.TableReference
    LocalizedReference.TableEntryReference
    LocalizedReference.FallbackState
    LocalizedReference.LocaleOverride
    LocalizedReference.IsEmpty
    LocalizedReference.SetReference(TableReference, TableEntryReference)
    LocalizedReference.OnActivated(in BindingActivationContext)
    LocalizedReference.OnDeactivated(in BindingActivationContext)
    Binding.SetGlobalLogLevel(BindingLogLevel)
    Binding.GetGlobalLogLevel()
    Binding.SetPanelLogLevel(IPanel, BindingLogLevel)
    Binding.GetPanelLogLevel(IPanel)
    Binding.ResetPanelLogLevel(IPanel)
    Binding.MarkDirty()
    Binding.OnDataSourceChanged(in DataSourceContextChanged)
    Binding.isDirty
    Binding.updateTrigger
    Namespace: UnityEngine.Localization
    Assembly: Unity.Localization.dll
    Syntax
    [Serializable]
    [UxmlObject]
    public class LocalizedTexture : LocalizedAsset<Texture>, ISerializationCallbackReceiver

    Methods

    Name Description
    ApplyDataBindingValue(in BindingContext, Texture)

    Applies the value to the bound target and field.

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