Class LocalizedMonoBehaviour
Provides Editor support for Localization.
Inherited Members
Object.MemberwiseClone()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Localization.Components
Assembly: Unity.Localization.dll
Syntax
[ExecuteAlways]
public class LocalizedMonoBehaviour : MonoBehaviour
Methods
| Name | Description |
|---|---|
| Editor_RefreshEventObjects(UnityEventBase) | |
| Editor_RegisterKnownDrivenProperties(UnityEventBase) | |
| Editor_UnregisterKnownDrivenProperties(UnityEventBase) |