This is the documentation for the Scripting APIs of this package.
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Unity
Editor. Localization -
Addressable
Entry Not Found Exception -
Asset
Not Persistent Exception -
Asset
Table Collection -
Asset
Table Collection Extension Attribute -
Collection
Extension -
Entry
Reference Method -
Localization
Editor Events - Methods
-
Events
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Asset
Table Entry Added -
Asset
Table Entry Removed -
Collection
Added -
Collection
Modified -
Collection
Removed -
Extension
Added To Collection -
Extension
Removed From Collection -
Locale
Added -
Locale
Removed -
Locale
Sort Order Changed -
Table
Added To Collection -
Table
Entry Added -
Table
Entry Modified -
Table
Entry Removed -
Table
Removed From Collection
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Asset
-
Localization
Editor Settings - Properties
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Methods
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Add
Locale -
Create
Asset Table Collection -
Create
Collection From Loose Tables -
Create
String Table Collection -
Find
Loose String Tables Using Shared Table Data -
Find
Similar Key -
Get
Asset Table Collection -
Get
Asset Table Collections -
Get
Collection For Shared Table Data -
Get
Collection From Table -
Get
Locale -
Get
Locales -
Get
Preload Table Flag -
Get
Pseudo Locales -
Get
String Table Collection -
Get
String Table Collections -
Remove
Locale -
Set
Preload Table Flag
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Add
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Localization
Entry Menu Attribute -
Localization
Export Menu Attribute -
Localization
Import Menu Attribute -
Localization
Project Settings -
Localization
Table Collection - Properties
-
Methods
-
Add
Extension -
Add
New Table -
Add
Shared Table Data To Addressables -
Add
Table -
Add
Table To Addressables -
Clear
All Entries -
Contains
Table -
Get
Row Enumerator -
Get
Row Enumerator Unsorted -
Get
Table -
Import
Collection Into Project -
Is
Preload Table Flag Set -
Refresh
Addressables -
Remove
Collection From Project -
Remove
Entry -
Remove
Extension -
Remove
Table -
Remove
Table From Addressables -
Set
Preload Table Flag -
Set
Table Collection Name
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Add
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Localization
Table Collection. Row<TEntry> -
String
Table Collection -
String
Table Collection Extension Attribute -
Table
Reference Method
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Addressable
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Unity
Editor. Localization. Addressables -
Unity
Editor. Localization. Platform. Android -
Unity
Editor. Localization. Plugins. CSV -
Unity
Editor. Localization. Plugins. CSV. Columns -
Unity
Editor. Localization. Plugins. Google -
Unity
Editor. Localization. Plugins. Google. Columns -
Unity
Editor. Localization. Plugins. XLIFF -
Unity
Editor. Localization. Plugins. XLIFF. Common -
Unity
Editor. Localization. Reporting -
Unity
Editor. Localization. Search -
Unity
Editor. Localization. UI -
Unity
Engine. Localization -
Display
Name Attribute -
Editor
Property Driver -
IPreload
Required - Locale
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Locale
Identifier -
Localized
Asset Base -
Localized
Asset Table -
Localized
Asset<TObject> -
Localized
Asset<TObject>. Change Handler -
Localized
Audio Clip -
Localized
Font -
Localized
Game Object -
Localized
Material -
Localized
Mesh -
Localized
Object -
Localized
Reference -
Localized
Sprite -
Localized
String -
Localized
String. Change Handler -
Localized
String Table -
Localized
Table<TTable, TEntry> -
Localized
Table<TTable, TEntry>. Change Handler -
Localized
Texture -
Localized
Tmp Font
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Display
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Unity
Engine. Localization. Components -
Unity
Engine. Localization. Events -
Unity
Engine. Localization. Metadata - Comment
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Entry
Override Type -
Exclude
Entry From Export -
Fallback
Locale -
IEntry
Override - IMetadata
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IMetadata
Collection -
IShared
Metadata -
Metadata
Attribute -
Metadata
Collection -
Metadata
Type -
Platform
Override -
Preload
Asset Table Metadata -
Preload
Asset Table Metadata. Preload Behaviour -
Shared
Table Collection Metadata -
Shared
Table Entry Metadata -
Smart
Format Tag
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Unity
Engine. Localization. Platform. Android -
Unity
Engine. Localization. Platform. iOS -
Unity
Engine. Localization. Property Variants -
Unity
Engine. Localization. Property Variants. Tracked Objects -
Unity
Engine. Localization. Property Variants. Tracked Properties -
Array
Size Tracked Property -
Bool
Tracked Property -
Byte
Tracked Property -
Char
Tracked Property -
Double
Tracked Property -
Enum
Tracked Property -
Float
Tracked Property -
IString
Property -
ITracked
Property -
ITracked
Property Value<T> -
Int
Tracked Property -
Localized
Asset Property -
Localized
String Property -
Long
Tracked Property -
SByte
Tracked Property -
Short
Tracked Property -
String
Tracked Property -
Tracked
Property<TPrimitive> -
UInt
Tracked Property -
ULong
Tracked Property -
UShort
Tracked Property -
Unity
Object Property
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Array
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Unity
Engine. Localization. Pseudo - Accenter
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Character
Substitutor -
Character
Substitutor. List Selection Method -
Character
Substitutor. Substitution Method - Encapsulator
- Expander
-
Expander.
Expansion Rule -
Expander.
Insert Location -
IPseudo
Localization Method - Message
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Message
Fragment - Mirror
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Preserve
Tags -
Pseudo
Locale -
Read
Only Message Fragment -
Typical
Character Sets -
Writable
Message Fragment
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Unity
Engine. Localization. Settings -
Asynchronous
Behaviour -
Command
Line Locale Selector -
Fallback
Behavior - IInitialize
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ILocales
Provider - IReset
-
IStartup
Locale Selector -
ITable
Postprocessor -
ITable
Provider -
Locales
Provider -
Localization
Settings - Properties
-
Methods
-
Get
Asset Database -
Get
Available Locales -
Get
Initialization Operation -
Get
Instance Dont Create Default -
Get
Metadata -
Get
Selected Locale -
Get
Selected Locale Async -
Get
Startup Locale Selectors -
Get
String Database -
On
Locale Removed -
Reset
State -
Select
Locale Using Startup Selectors -
Set
Asset Database -
Set
Available Locales -
Set
Selected Locale -
Set
String Database
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Get
- Events
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Localized
Asset Database -
Localized
Database<TTable, TEntry> -
Localized
Database<TTable, TEntry>. Table Entry Result -
Localized
String Database -
Localized
String Database. Missing Translation -
Missing
Translation Behavior -
Player
Pref Locale Selector -
Preload
Behavior -
Specific
Locale Selector -
System
Locale Selector
-
Asynchronous
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Unity
Engine. Localization. Smart Format -
Unity
Engine. Localization. Smart Format. Core. Extensions -
Unity
Engine. Localization. Smart Format. Core. Settings -
Unity
Engine. Localization. Smart Format. Extensions -
Choose
Formatter -
Conditional
Formatter -
Custom
Plural Rule Provider -
Default
Formatter -
Default
Source -
Dictionary
Source -
Global
Variables Source -
Is
Match Formatter -
List
Formatter -
Persistent
Variables Source -
Persistent
Variables Source. Scoped Update -
Plural
Localization Formatter -
Reflection
Source -
Sub
String Formatter -
Sub
String Formatter. Sub String Out Of Range Behavior -
Template
Formatter -
Time
Formatter -
Value
Tuple Source -
XElement
Formatter -
Xml
Source
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Choose
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Unity
Engine. Localization. Smart Format. Global Variables -
Unity
Engine. Localization. Smart Format. Persistent Variables -
Unity
Engine. Localization. Tables -
Asset
Table -
Asset
Table Entry -
Detailed
Localization Table<TEntry> -
Distributed
UIDGenerator -
IKey
Generator -
Localization
Table -
Missing
Entry Action -
Sequential
IDGenerator -
Shared
Table Data -
Shared
Table Data. Shared Table Entry -
String
Table -
String
Table Entry -
Table
Entry -
Table
Entry Reference -
Table
Entry Reference. Type -
Table
Reference -
Table
Reference. Type
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Asset