This version improves sub-asset support. A new rule has been added to the Asset Table Addressables Analyzer that checks if sub-assets are referenced by name and offers to upgrade them. This will help avoid the wrong asset being returned when referencing an asset that contains multiple sub-assets.
Upgrade Guide to 1.3.0
Locale.GetFallback has been replaced with Locale.GetFallbacks in order to support multiple fallbacks per locale. This will now return a list of fallbacks which can then be attempted in order.
Upgrade Guide to 1.1.0
LocalizationEditorSettings.FindSimilarKey has been deprecated. In Unity 2021.2 and above, you can use Unity Search as an alternative. See TableEntrySearchData for further details.
To configure your Android and iOS builds correctly, add App Info to the Localization Settings for the platform.
If App Info isn't included, the Unity Editor might not detect the available languages when attempting to select the system locale. The Editor displays a warning if App Info isn't included.
Upgrade Guide to 1.0.0
LocalizedStringEvent arguments have been deprecated. If your project uses this argument, the Inspector displays a warning and offers to upgrade by transferring them into the String Reference Local Variables field. Note the Smart String will need to be updated to use the local variable name. For example {appleCount} would need to be changed to {local-variable-name.appleCount}.
GlobalVariables namespace has been renamed to PersistentVariables and associated scripts have also been renamed. The API Updater automatically upgrades relevant scripts.
IGlobalVariable/IVariable interface has changed. object SourceValue { get; } property has been changed into a method object GetSourceValue(ISelectorInfo selector);. This will need to be fixed manually. In most cases the selector value can be ignored however it can also be used to provide context to the current format operation to allow for more control over the returned value.
Types marked with ObsoleteAttribute are no longer shown in dropdown menus.