Class PluralLocalizationFormatter
Provides the ability to handle plural forms.
Inherited Members
Namespace: UnityEngine.Localization.SmartFormat.Extensions
Syntax
[Serializable]
public class PluralLocalizationFormatter : FormatterBase, IFormatter, ISerializationCallbackReceiver, IFormatterLiteralExtractor
Constructors
PluralLocalizationFormatter()
Creates a new instance of the formatter.
Declaration
public PluralLocalizationFormatter()
Properties
DefaultNames
Default names to use when Names is null
.
Declaration
public override string[] DefaultNames { get; }
Property Value
Type | Description |
---|---|
String[] |
Overrides
DefaultTwoLetterISOLanguageName
The default language to use for plurals if one can not be found.
Declaration
public string DefaultTwoLetterISOLanguageName { get; set; }
Property Value
Type | Description |
---|---|
String |
Methods
GetPluralRule(IFormattingInfo)
Returns the plural rule for the formatting info.
Declaration
protected virtual PluralRules.PluralRuleDelegate GetPluralRule(IFormattingInfo formattingInfo)
Parameters
Type | Name | Description |
---|---|---|
IFormattingInfo | formattingInfo |
Returns
Type | Description |
---|---|
UnityEngine.Localization.SmartFormat.Utilities.PluralRules.PluralRuleDelegate |
TryEvaluateFormat(IFormattingInfo)
Writes the current value to the output, using the specified format. IF this extension cannot write the value, returns false, otherwise true.
Declaration
public override bool TryEvaluateFormat(IFormattingInfo formattingInfo)
Parameters
Type | Name | Description |
---|---|---|
IFormattingInfo | formattingInfo |
Returns
Type | Description |
---|---|
Boolean |
Overrides
WriteAllLiterals(IFormattingInfo)
Ignores the format arguments and writes every possible literal value. This is used to extract all possible values so that we can determine the distinct characters for font generation etc.
Declaration
public void WriteAllLiterals(IFormattingInfo formattingInfo)
Parameters
Type | Name | Description |
---|---|---|
IFormattingInfo | formattingInfo |