The List Formatter is a Source and a Formatter. You can use it as a Formatter to repeat the contents of any IEnumerable, such as an Array or List.

The spacers can also include character literals, for example, instead of a comma you could also use \n to list each item on a new line.
Use the placeholder index to access the current index of the list being iterated. You can use this to access multiple lists.
Example Smart String |
Arguments |
Result |
{0:list:{}|, |, and } |
new[] { "one", "two", "three" }
|
one, two, and three |
{theKey:ismatch(^.+123.+$):Fixed content if match|No match content} |
new Dictionary<string, object>() { {"theKey", "Some123Content"}}
|
Fixed content if match |
{0:list:{:ismatch(^100|200|999$):{:0.00}|'no match'}|, | and } |
new List<int> {100, 200, 300}
|
100.00, 200.00 and 'no match' |
{0:list:{:ismatch(^100|200|999$):'match'|'no match'}|, | and } |
new List<int> {100, 200, 300}
|
'match', 'match' and 'no match' |
The index placeholder can be used to sync multiple lists such as:
{0:{} = {1.index}|, } |
new List<int> { 1, 2, 3, 4 },
new List<string> { "one", "two", "three", "four" }
|
The index placeholder can be used to sync multiple lists such as:
1 = one, 2 = two, 3 = three, 4 = four |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.