Creating a custom formatter
You can create a custom Formatter by inheriting from the FormatterBase class.
To use a custom Formatter, add it to the Formatters list in the LocalizationSettings.
This example shows how to create a formatter to format an integer that represents bytes.
using UnityEngine.Localization;
using UnityEngine.Localization.SmartFormat.Core.Extensions;
[DisplayName("Base 2 Byte Formatter")]
public class ByteFormatter : FormatterBase
{
public override string[] DefaultNames => new string[] { "byte" };
public override bool TryEvaluateFormat(IFormattingInfo formattingInfo)
{
if (formattingInfo.CurrentValue is long bytes)
{
// We are performing a Base 2 conversion here. 1024 bytes = 1 KB
if (bytes < 512)
{
formattingInfo.Write($"{bytes} B");
return true;
}
if (bytes < 512 * 1024)
{
var kb = bytes / 1024.0f;
formattingInfo.Write($"{kb.ToString("0.00")} KB");
return true;
}
bytes /= 1024;
if (bytes < 512 * 1024)
{
var mb = bytes / 1024.0f;
formattingInfo.Write($"{mb.ToString("0.00")} MB");
return true;
}
bytes /= 1024;
var gb = bytes / 1024.0f;
formattingInfo.Write($"{gb.ToString("0.00")} GB");
return true;
}
return false;
}
}
Example Smart String | Arguments | Result |
---|---|---|
The file size is {0:byte()} | 100 |
The file size is 100 B |
1000 |
The file size is 0.98 KB | |
1234 |
The file size is 1.21 KB | |
10000000 |
The file size is 9.5 MB | |
2000000000 |
The file size is 1.9 GB |