Class TrackedMonoBehaviourObject
Uses JSON to apply variant data to target object.
Inherited Members
Namespace: UnityEngine.Localization.PropertyVariants.TrackedObjects
Syntax
public class TrackedMonoBehaviourObject : JsonSerializerTrackedObjectExamples
This shows how to configure a GameObjectLocalizer to apply changes to a custom 
public class MyScript : MonoBehaviour
{
public string myText;
public Color textColor;
void OnGUI()
{
    GUI.color = textColor;
    GUILayout.Label(myText);
}
}
public static class MyScriptEditor
{
public static void SetupLocalization(MyScript script)
{
    var localizer = script.gameObject.AddComponent<GameObjectLocalizer>();
    // Gets the Tracked text or creates a new tracker
    var trackedScript = localizer.GetTrackedObject<TrackedMonoBehaviourObject>(script);
    // Gets the Property Variant for the text or creates a new one
    var textVariant = trackedScript.GetTrackedProperty<LocalizedStringProperty>(nameof(MyScript.myText));
    textVariant.LocalizedString.SetReference("My String Table Collection", "My Text");
    var redVariant = trackedScript.GetTrackedProperty<FloatTrackedProperty>("textColor.r");
    var greenVariant = trackedScript.GetTrackedProperty<FloatTrackedProperty>("textColor.g");
    var blueVariant = trackedScript.GetTrackedProperty<FloatTrackedProperty>("textColor.b");
    // Default to black text
    redVariant.SetValue("en", 0);
    greenVariant.SetValue("en", 0);
    blueVariant.SetValue("en", 0);
    // Use Red for French
    redVariant.SetValue("fr", 1);
    // Use Green for Japanese
    greenVariant.SetValue("fr", 1);
    // Use white for Arabic
    redVariant.SetValue("ar", 1);
    greenVariant.SetValue("ar", 1);
    blueVariant.SetValue("ar", 1);
}
}Properties
Changed
Declaration
public UnityEvent Changed { get; }Property Value
| Type | Description | 
|---|---|
| UnityEvent | 
Methods
PostApplyTrackedProperties()
Declaration
protected override void PostApplyTrackedProperties()