Class LocalizationProjectSettings
Contains Editor only localization Settings.
Namespace: UnityEditor.Localization
Syntax
public class LocalizationProjectSettings : ScriptableSingleton<LocalizationProjectSettings>
Properties
NewAssetTable
The AssetTableCollection that new asset properties will use.
If null, the values will be stored locally inside a UnityObjectProperty.
Declaration
public static LocalizedAssetTable NewAssetTable { get; set; }
Property Value
| Type | Description |
|---|---|
| LocalizedAssetTable |
NewStringTable
The StringTableCollection that new string properties are added to.
If null, the values will be stored locally inside a StringTrackedProperty.
Declaration
public static LocalizedStringTable NewStringTable { get; set; }
Property Value
| Type | Description |
|---|---|
| LocalizedStringTable |
TrackChanges
When enabled, any changes you make in a scene are recorded against the current SelectedLocale.
Declaration
public static bool TrackChanges { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |