Namespace UnityEngine.Localization
Classes
DisplayNameAttribute
Indicates a custom name to be used when displayed in a list in the inspector.
Locale
A Locale represents a language. It supports regional variations and can be configured with an optional fallback Locale via metadata.
LocalizedAsset<TObject>
Used to reference a localized asset and provide an interface to loading and registering to changes. LocalizedReference
LocalizedAssetTable
Provides runtime access to an AssetTable for the current selected Locale. When accessing multiple localized assets it may be more convenient to use a LocalizedAssetTable instead of multiple LocalizedAsset<TObject>. This will fetch the table on demand or provide a callback whenever the table has finished loading, such as when the selected locale was changed.
LocalizedAudioClip
Holds a reference to an AssetTable and AssetTableEntry which references a AudioClip asset.
LocalizedGameObject
Holds a reference to an AssetTable and AssetTableEntry which references a GameObject asset/prefab.
LocalizedReference
A Localized Reference allows for referencing an entry inside of a specific LocalizationTable.
LocalizedSprite
Holds a reference to an AssetTable and AssetTableEntry which references a Sprite asset.
LocalizedString
A Localized String contains a reference to a StringTableEntry inside of a specific StringTable. This provides a centralized way to work with localized strings.
LocalizedStringTable
Provides runtime access to a StringTable for the current selected Locale. When accessing multiple localized strings it may be more convenient to use a LocalizedStringTable instead of multiple LocalizedString. This will fetch the table on demand or provide a callback whenever the table has finished loading, such as when the selected locale was changed.
LocalizedTable<TTable, TEntry>
A Localized Table allows for referencing a LocalizationTable at runtime.
LocalizedTexture
Holds a reference to an AssetTable and AssetTableEntry which references a Texture asset.
Structs
LocaleIdentifier
The identifier containing the identification information for a language or regional variant.
Interfaces
IPreloadRequired
Indicates that the class requires preloading during initialization before it is ready for use.