Class FakedLocalizationEditorSettings | Localization | 0.6.1-preview
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    Class FakedLocalizationEditorSettings

    Overrides the Localization Editor Settings so tests can be run that wont interfere with an existing project. Ignores all Addressable operations.

    Inheritance
    Object
    LocalizationEditorSettings
    FakedLocalizationEditorSettings
    Inherited Members
    LocalizationEditorSettings.ActiveLocalizationSettings
    LocalizationEditorSettings.ShowLocaleMenuInGameView
    LocalizationEditorSettings.AddLocale(Locale, Boolean)
    LocalizationEditorSettings.RemoveLocale(Locale, Boolean)
    LocalizationEditorSettings.GetLocales()
    LocalizationEditorSettings.GetLocale(String)
    LocalizationEditorSettings.AddAssetToTable(AssetTable, UInt32, Object, Boolean)
    LocalizationEditorSettings.RemoveAssetFromTable(AssetTable, UInt32, Object, Boolean)
    LocalizationEditorSettings.AddOrUpdateTable(LocalizedTable, Boolean)
    LocalizationEditorSettings.RemoveTable(LocalizedTable, Boolean)
    LocalizationEditorSettings.GetAssetTables<TLocalizedTable>()
    LocalizationEditorSettings.GetAssetTables(Type)
    LocalizationEditorSettings.GetAssetTablesCollection<TLocalizedTable>()
    LocalizationEditorSettings.GetAssetTablesCollection(Type)
    LocalizationEditorSettings.SetPreloadTableFlag(LocalizedTable, Boolean, Boolean)
    LocalizationEditorSettings.GetPreloadTableFlag(LocalizedTable)
    LocalizationEditorSettings.FindSimilarKey<TTable>(String)
    LocalizationEditorSettings.CreateAssetTable(Locale, SharedTableData, Type, String)
    LocalizationEditorSettings.CreateAssetTableCollection(IList<Locale>, String, Type, String)
    LocalizationEditorSettings.ActiveLocalizationSettingsInternal
    LocalizationEditorSettings.GetTableGroupName(Type)
    LocalizationEditorSettings.GetGroup(AddressableAssetSettings, String, Boolean, Boolean)
    LocalizationEditorSettings.FindUniqueAssetAddress(String)
    LocalizationEditorSettings.AddLocaleInternal(Locale, Boolean)
    LocalizationEditorSettings.RemoveLocaleInternal(Locale, Boolean)
    LocalizationEditorSettings.GetLocalesInternal()
    LocalizationEditorSettings.GetLocaleInternal(String)
    LocalizationEditorSettings.AddAssetToTableInternal(AssetTable, UInt32, Object, Boolean)
    LocalizationEditorSettings.RemoveAssetFromTableInternal(AssetTable, UInt32, String, Boolean)
    LocalizationEditorSettings.RemoveAssetFromTableInternal<TObject>(AssetTable, UInt32, TObject, Boolean)
    LocalizationEditorSettings.UpdateAssetGroup(AddressableAssetSettings, AddressableAssetEntry, Boolean)
    LocalizationEditorSettings.RemoveTableInternal(LocalizedTable, Boolean)
    LocalizationEditorSettings.SetPreloadTableInternal(LocalizedTable, Boolean, Boolean)
    LocalizationEditorSettings.GetPreloadTableFlagInternal(LocalizedTable)
    LocalizationEditorSettings.FindSimilarKeyInternal<TTable>(String)
    LocalizationEditorSettings.CreateAssetTableInternal(Locale, SharedTableData, Type, String)
    LocalizationEditorSettings.CreateAssetTableCollectionInternal(IList<Locale>, String, Type, String, Boolean, Boolean)
    Namespace: UnityEditor.Localization.Tests
    Syntax
    public class FakedLocalizationEditorSettings : LocalizationEditorSettings

    Constructors

    FakedLocalizationEditorSettings()

    Declaration
    public FakedLocalizationEditorSettings()

    Properties

    AddOrUpdateTables

    Declaration
    public List<LocalizedTable> AddOrUpdateTables { get; set; }
    Property Value
    Type Description
    List<LocalizedTable>

    Collections

    Declaration
    public List<AssetTableCollection> Collections { get; set; }
    Property Value
    Type Description
    List<AssetTableCollection>

    CreatedSharedTableDatas

    Declaration
    public List<SharedTableData> CreatedSharedTableDatas { get; set; }
    Property Value
    Type Description
    List<SharedTableData>

    CreatedTables

    Declaration
    public List<LocalizedTable> CreatedTables { get; set; }
    Property Value
    Type Description
    List<LocalizedTable>

    Methods

    AddOrUpdateTableInternal(LocalizedTable, Boolean)

    Declaration
    protected override void AddOrUpdateTableInternal(LocalizedTable table, bool createUndo)
    Parameters
    Type Name Description
    LocalizedTable table
    Boolean createUndo
    Overrides
    LocalizationEditorSettings.AddOrUpdateTableInternal(LocalizedTable, Boolean)

    GetAssetTablesCollectionInternal(Type)

    Declaration
    protected override ReadOnlyCollection<AssetTableCollection> GetAssetTablesCollectionInternal(Type tableType)
    Parameters
    Type Name Description
    Type tableType
    Returns
    Type Description
    ReadOnlyCollection<AssetTableCollection>
    Overrides
    LocalizationEditorSettings.GetAssetTablesCollectionInternal(Type)

    GetAssetTablesInternal(Type)

    Declaration
    protected override List<AddressableAssetEntry> GetAssetTablesInternal(Type tableType)
    Parameters
    Type Name Description
    Type tableType
    Returns
    Type Description
    List<AddressableAssetEntry>
    Overrides
    LocalizationEditorSettings.GetAssetTablesInternal(Type)

    Teardown()

    Declaration
    public void Teardown()
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