Class AddressableLocalesProvider
Uses the AddressableAssets system, to store and retrieve all locale data. This allow for adding and removing locales in a build or for storing the locale data remotely.
Inherited Members
Namespace: UnityEngine.Localization
Syntax
public class AddressableLocalesProvider : LocalesProvider, IPreloadRequired
Properties
Locales
Declaration
public override List<Locale> Locales { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<Locale> |
Overrides
PreloadOperation
The Locales loading operation. When set to isDone then all locales have been loaded. Can be Null if the operation has not started yet.
Declaration
public AsyncOperationHandle PreloadOperation { get; }
Property Value
Type | Description |
---|---|
AsyncOperationHandle |