Class FakedLocalizationEditorSettings
Overrides the Localization Editor Settings so tests can be run that wont interfere with an existing project.
Ignores all Addressable operations.
Inheritance
System.Object
FakedLocalizationEditorSettings
Syntax
public class FakedLocalizationEditorSettings : LocalizationEditorSettings
Constructors
FakedLocalizationEditorSettings()
Declaration
public FakedLocalizationEditorSettings()
Properties
AddOrUpdateTables
Declaration
public List<LocalizedTable> AddOrUpdateTables { get; set; }
Property Value
CreatedKeyDatabases
Declaration
public List<KeyDatabase> CreatedKeyDatabases { get; set; }
Property Value
Type |
Description |
System.Collections.Generic.List<KeyDatabase> |
|
CreatedTables
Declaration
public List<LocalizedTable> CreatedTables { get; set; }
Property Value
Methods
AddOrUpdateTableInternal(LocalizedTable)
Declaration
protected override void AddOrUpdateTableInternal(LocalizedTable table)
Parameters
Overrides
CreateAsset(Object, String)
Declaration
protected override void CreateAsset(Object asset, string path)
Parameters
Type |
Name |
Description |
UnityEngine.Object |
asset |
|
System.String |
path |
|
Overrides
GetAddressableAssetSettings(Boolean)
Declaration
protected override AddressableAssetSettings GetAddressableAssetSettings(bool create)
Parameters
Type |
Name |
Description |
System.Boolean |
create |
|
Returns
Type |
Description |
AddressableAssetSettings |
|
Overrides
GetAssetTablesInternal<TLocalizedTable>()
Declaration
protected override List<TLocalizedTable> GetAssetTablesInternal<TLocalizedTable>()
where TLocalizedTable : LocalizedTable
Returns
Type |
Description |
System.Collections.Generic.List<TLocalizedTable> |
|
Type Parameters
Name |
Description |
TLocalizedTable |
|
Overrides
Teardown()
Declaration