Class FakedAddressableLocalizationEditorSettings | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Class FakedAddressableLocalizationEditorSettings

    Overrides the Localization Editor Settings so tests can be run that wont interfere with an existing project. Supports a Testable AddressableAssetSettings instance.

    Inheritance
    System.Object
    LocalizationEditorSettings
    FakedAddressableLocalizationEditorSettings
    Inherited Members
    LocalizationEditorSettings.OnModification
    LocalizationEditorSettings.ActiveLocalizationSettings
    LocalizationEditorSettings.AddLocale(Locale)
    LocalizationEditorSettings.RemoveLocale(Locale)
    LocalizationEditorSettings.GetLocales()
    LocalizationEditorSettings.AddAssetToTable<TObject>(AddressableAssetTableT<TObject>, UInt32, TObject)
    LocalizationEditorSettings.RemoveAssetFromTable<TObject>(AddressableAssetTableT<TObject>, UInt32, TObject)
    LocalizationEditorSettings.RemoveAssetFromTable(AddressableAssetTable, UInt32, String)
    LocalizationEditorSettings.AddOrUpdateTable(LocalizedTable)
    LocalizationEditorSettings.RemoveTable(LocalizedTable)
    LocalizationEditorSettings.GetAssetTables<TLocalizedTable>()
    LocalizationEditorSettings.GetAllAssetTables()
    LocalizationEditorSettings.GetAssetTablesCollection<TLocalizedTable>()
    LocalizationEditorSettings.CreateAssetTable(Locale, KeyDatabase, String, Type, String)
    LocalizationEditorSettings.SendEvent(LocalizationEditorSettings.ModificationEvent, Object)
    LocalizationEditorSettings.ActiveLocalizationSettingsInternal
    LocalizationEditorSettings.GetGroup(AddressableAssetSettings, String, Boolean)
    LocalizationEditorSettings.FindUniqueAssetAddress(String)
    LocalizationEditorSettings.AddLocaleInternal(Locale)
    LocalizationEditorSettings.RemoveLocaleInternal(Locale)
    LocalizationEditorSettings.GetLocalesInternal()
    LocalizationEditorSettings.FormatAssetTableName(LocaleIdentifier)
    LocalizationEditorSettings.AddAssetToTableInternal<TObject>(AddressableAssetTableT<TObject>, UInt32, TObject)
    LocalizationEditorSettings.RemoveAssetFromTableInternal(AddressableAssetTable, UInt32, String)
    LocalizationEditorSettings.RemoveAssetFromTableInternal<TObject>(AddressableAssetTableT<TObject>, UInt32, TObject)
    LocalizationEditorSettings.UpdateAssetGroup(AddressableAssetSettings, AddressableAssetEntry)
    LocalizationEditorSettings.AddOrUpdateTableInternal(LocalizedTable)
    LocalizationEditorSettings.RemoveTableInternal(LocalizedTable)
    LocalizationEditorSettings.GetAssetTablesInternal<TLocalizedTable>()
    LocalizationEditorSettings.GetAssetTablesCollectionInternal<TLocalizedTable>()
    LocalizationEditorSettings.CreateAssetTableFilePanelInternal(Locale, KeyDatabase, String, Type, String)
    LocalizationEditorSettings.CreateAssetTableInternal(Locale, KeyDatabase, String, Type, String)
    LocalizationEditorSettings.CreateAssetTablesFolderPanelInternal(List<Locale>, KeyDatabase, String, Type)
    LocalizationEditorSettings.CreateAssetTablesInternal(List<Locale>, KeyDatabase, String, Type, String, Boolean, Boolean)
    LocalizationEditorSettings.CreateAsset(Object, String)
    Namespace: UnityEditor.Localization.Tests
    Syntax
    public class FakedAddressableLocalizationEditorSettings : LocalizationEditorSettings

    Properties

    TestAddressableAssetSettings

    Declaration
    public AddressableAssetSettings TestAddressableAssetSettings { get; set; }
    Property Value
    Type Description
    AddressableAssetSettings

    Methods

    GetAddressableAssetSettings(Boolean)

    Declaration
    protected override AddressableAssetSettings GetAddressableAssetSettings(bool create)
    Parameters
    Type Name Description
    System.Boolean create
    Returns
    Type Description
    AddressableAssetSettings
    Overrides
    LocalizationEditorSettings.GetAddressableAssetSettings(Boolean)

    LocaleLabel(String)

    Declaration
    public bool LocaleLabel(string label)
    Parameters
    Type Name Description
    System.String label
    Returns
    Type Description
    System.Boolean
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023