Class LocalizedAssetTableListView<T>
Inheritance
System.Object
LocalizedAssetTableListView<T>
Inherited Members
GenericAssetTableListView<AddressableAssetTableT<T>, LocalizedAssetTableListViewItem<T>>.totalHeight
GenericAssetTableListView<AddressableAssetTableT<T>, LocalizedAssetTableListViewItem<T>>.BuildRoot()
Namespace: UnityEditor.Localization
Syntax
public class LocalizedAssetTableListView<T> : GenericAssetTableListView<AddressableAssetTableT<T>, LocalizedAssetTableListViewItem<T>> where T : Object
Type Parameters
Name | Description |
---|---|
T |
Properties
totalHeight
Declaration
public float totalHeight { get; }
Property Value
Type | Description |
---|---|
System.Single |
Methods
CreateTreeViewItem(Int32, String)
Declaration
protected override LocalizedAssetTableListViewItem<T> CreateTreeViewItem(int id, string itemKey)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | id | |
System.String | itemKey |
Returns
Type | Description |
---|---|
LocalizedAssetTableListViewItem<T> |
Overrides
UnityEditor.Localization.GenericAssetTableListView<AddressableAssetTableT<T>, UnityEditor.Localization.LocalizedAssetTableListViewItem<T>>.CreateTreeViewItem(System.Int32, System.String)
DrawItemField(Rect, Int32, LocalizedAssetTableListViewItem<T>, AddressableAssetTableT<T>)
Declaration
protected override void DrawItemField(Rect cellRect, int col, LocalizedAssetTableListViewItem<T> item, AddressableAssetTableT<T> table)
Parameters
Type | Name | Description |
---|---|---|
Rect | cellRect | |
System.Int32 | col | |
LocalizedAssetTableListViewItem<T> | item | |
AddressableAssetTableT<T> | table |
Overrides
UnityEditor.Localization.GenericAssetTableListView<AddressableAssetTableT<T>, UnityEditor.Localization.LocalizedAssetTableListViewItem<T>>.DrawItemField(Rect, System.Int32, UnityEditor.Localization.LocalizedAssetTableListViewItem<T>, AddressableAssetTableT<T>)
OnGUI(Rect)
Declaration
public override void OnGUI(Rect rect)
Parameters
Type | Name | Description |
---|---|---|
Rect | rect |
Overrides
UnityEditor.Localization.GenericAssetTableListView<AddressableAssetTableT<T>, UnityEditor.Localization.LocalizedAssetTableListViewItem<T>>.OnGUI(Rect)