Class StringTable
A table that stores localized strings for a specific Locale.
Inheritance
Inherited Members
Namespace: UnityEngine.Localization.Tables
Syntax
public class StringTable : DetailedLocalizationTable<StringTableEntry>, IMetadataCollection, IComparable<LocalizationTable>, IDictionary<long, StringTableEntry>, ICollection<KeyValuePair<long, StringTableEntry>>, IEnumerable<KeyValuePair<long, StringTableEntry>>, IEnumerable, ISerializationCallbackReceiver
Methods
CreateTableEntry()
Creates a new, empty StringTableEntry.
Declaration
public override StringTableEntry CreateTableEntry()
Returns
Type | Description |
---|---|
StringTableEntry |
Overrides
GenerateCharacterSet()
Returns the unique characters used by all entries in this table. This will also include Smart String entries but will only consider the LiteralText values, it will not consider Placeholder values.
Declaration
public string GenerateCharacterSet()
Returns
Type | Description |
---|---|
String |