Manage Shots in Timeline
Important
Support for the Unity Live Capture package is scheduled to end as of Unity 6.1.
Use Timeline to prepare Shots and record Takes in a cinematic context.
Note: These scenarios assume you already have a GameObject with a Timeline associated to it.
Create an empty Shot
Select the GameObject that holds your Timeline.
In the Timeline window, right click in the left pane and select Unity.LiveCapture > Take Recorder Track.
In the new Take Recorder Track, in the right pane, right click and select Add Shot.
The new Shot appears as a clip in the Take Recorder Track.
Adjust the position and duration of the clip according to your recording needs.
Create a Shot from an existing Take
Select the GameObject that holds your Timeline.
In the Timeline window, right click in the left pane and select Unity.LiveCapture > Take Recorder Track.
In the new Take Recorder Track, in the right pane, right click and select Add from Take.
Double-click on the targeted Take in the list.
The new Shot appears as a clip in the Take Recorder Track. Its duration corresponds to the duration of the Take you selected.
Record and manage Takes in a Shot
Use the Take Recorder window to manage Shot properties, record a Take in the context of a Shot, or select any existing Take to use for a Shot.