Shot Library
Important
Support for the Unity Live Capture package is scheduled to end as of Unity 6.1.
A Shot Library is an asset that stores shot definitions.
Use Shot Libraries to preconfigure sets of shots to use with the Shot Player. This enables the automatic use of preconfigured properties when recording new takes.
- To create a new Shot Library, from the Unity Editor menu, select Assets > Create > Live Capture > Shot Library.
- To create a Shot Player and preview takes from a Shot Library, drag and drop the Shot Library asset to the Scene Hierarchy.
Shots
The list of shots stored in the Shot Library.
- Use the list management buttons at the right to add, remove, search, and reorder shots in the list.
- Select a shot in the list to display its properties below.
Shot Properties
All properties of the shot currently selected in the Shots list.
Property | Description |
---|---|
Scene Number | The number of the cinematic scene for which you record the shots. |
Shot Name | The name of the shot. |
Take Number | The take index of the shot. |
Description | The description of the shot. |
Directory | The project folder to save the recorded takes to. To change the path, type in the field or use the folder button at the right. |
Takes | The list of recorded takes currently available in the directory. |
Iteration Base | The take to play and iterate on in a recording session. |
Take | The current take selected in the Takes list. |