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    Class TimecodeSource

    A base class that includes functionality suitable for most ITimecodeSource implementations.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    TimecodeSource
    LtcTimecodeSource
    NtpTimecodeSource
    SystemClockTimecodeSource
    Implements
    ITimecodeSource
    IRegistrable
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
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    Component.GetComponents(Type)
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    Component.CompareTag(string)
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    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
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    Component.transform
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    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
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    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
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    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
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    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.LiveCapture
    Assembly: Unity.LiveCapture.dll
    Syntax
    public abstract class TimecodeSource : MonoBehaviour, ITimecodeSource, IRegistrable

    Properties

    CurrentTime

    The frame time and frame rate to use for the current frame, if available.

    Declaration
    public FrameTimeWithRate? CurrentTime { get; }
    Property Value
    Type Description
    FrameTimeWithRate?
    Remarks

    This value is only changed at the beginning of each frame.

    FrameRate

    The frame rate of the timecode source.

    Declaration
    public abstract FrameRate FrameRate { get; }
    Property Value
    Type Description
    FrameRate
    Remarks

    This value may change during a frame.

    FriendlyName

    Get a human-readable name for the instance.

    Declaration
    public virtual string FriendlyName { get; }
    Property Value
    Type Description
    string

    Id

    Get the unique identifier for this instance.

    Declaration
    public string Id { get; }
    Property Value
    Type Description
    string
    Remarks

    The ID should not be null or empty, and is expected to remain constant for the life of the instance.

    Methods

    OnDisable()

    This method is called by Unity when the component becomes disabled.

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    This method is called by Unity when the component becomes enabled and active.

    Declaration
    protected virtual void OnEnable()

    TryPollTimecode(out FrameRate, out Timecode)

    Gets the latest timecode from the timecode source.

    Declaration
    protected abstract bool TryPollTimecode(out FrameRate frameRate, out Timecode timecode)
    Parameters
    Type Name Description
    FrameRate frameRate

    The rate at which the timecode is incremented.

    Timecode timecode

    The most recent timecode.

    Returns
    Type Description
    bool

    true if a valid timecode was available; otherwise, false.

    Implements

    ITimecodeSource
    IRegistrable
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