Connecting the Virtual Camera or Live Capture Face app and the Editor
Starting the server
In the editor, open the Connections window by selecting
Menu > Window > Connections
Press the Create Connection button and choose
Companion App Server
Set the Port if desired but note that:
- Only one Unity project using Live Capture can use a given port at a time
- If the port is already in use by another program, including other Unity instances, a message box will appear prompting you to select a free port
Press the Start button
Connect to the server from a client app
Select Auto Start on Play to have the server automatically start when entering Play Mode.
Connecting the app with server discovery
- On the app launch screen, select the server that you want to connect to and press the Connect button.
- You will know you are connected when the Connections window status updates to "Connected".
Connecting the app manually
- On the app launch screen, input the IP address and Port number displayed in the Connections window under Available Interfaces (if there are multiple IP addresses just try each of them).
- You will know you are connected when the Connections window status updates to "Connected".