docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum TimedSampleStatus

    Describes the ability for a ITimedDataSource to produce a data sample at a specific timecode.

    Namespace: Unity.LiveCapture
    Assembly: Unity.LiveCapture.dll
    Syntax
    public enum TimedSampleStatus

    Fields

    Name Description
    Ahead

    The data in the buffer is too new (i.e. synchronization updates are happening too late, buffer is too small).

    Behind

    The data in the buffer is too old (i.e. latency is too high).

    DataMissing

    There is no data available.

    Ok

    Data is available at the specified timecode.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)