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    Class SynchronizerComponent

    A component used to synchronize playback of content from ITimedDataSource instances.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SynchronizerComponent
    Inherited Members
    MonoBehaviour.IsInvoking()
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    MonoBehaviour.CancelInvoke(string)
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    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
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    Component.GetComponentInChildren<T>()
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    Component.GetComponentsInChildren<T>(bool, List<T>)
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    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
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    Component.GetComponentInParent<T>()
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    Component.GetComponents(Type)
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    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
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    Component.SendMessage(string, object)
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    Component.BroadcastMessage(string, object)
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    Component.transform
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    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
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    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
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    Object.FindObjectsOfTypeAll(Type)
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    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
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    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.LiveCapture
    Assembly: Unity.LiveCapture.dll
    Syntax
    [ExecuteAlways]
    [AddComponentMenu("Live Capture/Timecode Synchronizer")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.live-capture@3.0/manual/ref-component-timecode-synchronizer.html")]
    public class SynchronizerComponent : MonoBehaviour

    Properties

    Synchronizer

    The synchronizer instance.

    Declaration
    public ISynchronizer Synchronizer { get; }
    Property Value
    Type Description
    ISynchronizer

    Methods

    StartCalibration(ISynchronizationCalibrator)

    Starts calibration of the synchronized group.

    Declaration
    public void StartCalibration(ISynchronizationCalibrator calibrator = null)
    Parameters
    Type Name Description
    ISynchronizationCalibrator calibrator

    The calibrator to use. If null, the default calibrator is used.

    Remarks

    Calibration is used to automatically determine optimal delays and buffer sizes for each data source in the synchronized group so they will have valid data to present for each synchronized frame.

    StopCalibration()

    Cancels the synchronizer calibration if it is currently in progress.

    Declaration
    public void StopCalibration()
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