Virtual Camera workflows
Saving and loading Virtual Camera Device settings
Easily save and load the settings in your Virtual Camera Device (e.g. damping, lens preset, etc.) using Unity's Presets system.
Starting camera position
Position and orient the camera actor in the scene to configure the starting position and rotation (only accounts for y-rotation) of the virtual camera.
Anchoring/Platforming
To anchor the camera to moving object (e.g. dolly cart, car, boat, etc.), parent the Actor game object in the scene to the moving object.
Control camera settings from the editor
All camera state can be controlled from the editor. This is useful if you want to have an "operator" workflow where the individual with the device only has to worry about controlling the camera.