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    Virtual Camera workflows

    Saving and loading Virtual Camera Device settings

    Easily save and load the settings in your Virtual Camera Device (e.g. damping, lens preset, etc.) using Unity's Presets system.

    Starting camera position

    Position and orient the camera actor in the scene to configure the starting position and rotation (only accounts for y-rotation) of the virtual camera.

    Anchoring/Platforming

    To anchor the camera to moving object (e.g. dolly cart, car, boat, etc.), parent the Actor game object in the scene to the moving object.

    Control camera settings from the editor

    All camera state can be controlled from the editor. This is useful if you want to have an "operator" workflow where the individual with the device only has to worry about controlling the camera.

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