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    Unity Virtual Camera features

    Preview, recording, and playback

    • Live preview via video streaming between the Unity Editor and the mobile app.

    • Editor viewport to see the virtual camera's view from the editor workstation.

    • Video streaming support for Unity's built-in, URP and HDRP render pipelines.

    • Record camera performances to animation clips and play back the results.

    • Works in both Edit mode and Play mode in the Unity Editor.

    Physical camera controls

    • Bi-directional control of camera settings from either the Unity Editor or the mobile app.

    • Control focal length, focus distance and aperture with configurable damping for a smoother feel.

    • Reticle Autofocus (AF) mode to automatically set the focus distance based on a screen reticle.

    • Tracking Autofocus (AF) mode to have focus distance dynamically match a scene object's distance to the camera.

    Camera motion tracking

    • Camera tracking via Apple's ARKit.

    • Additional camera motion controls via virtual joysticks.

    • Temporarily halt tracking and reposition around the physical space.

    • Motion scaling to multiply physical motion.

    Dolly simulation and ergonomics

    • Axis locking to prevent motion in any combination of 6 degrees of movement.

    • Camera motion damping.

    • Steadicam simulation using Cinemachine.

    Workflows

    • Non-destructive and iterative workflow – change camera settings such as damping and focal length after a capture session.

    • Snapshots system to save an image along with your camera's position and metadata like lens information that can be loaded to pick up where you left off.

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