Focus Plane Renderer component
The Focus Plane component allows you to render a visualization of the focus plane (that is, the plane facing the camera whose distance to it corresponds to the focus distance). For example, you might need to visualize how the focus distance behaves depending on the current focus mode.

Properties
Property |
Function |
Camera |
The camera to apply the focus plane visualization to. If you add the Focus Plane component to a GameObject that has a Camera component, this property automatically targets this camera. |
Camera Depth Threshold |
The camera-space depth to render the focus plane at, driven by focus distance. |
Color |
The color of the focus plane. |
Intersection Line Width |
The thickness of the intersection line between the focus plane and the scene geometry. |
Background Opacity |
The opacity of the focus plane background. |
Grid |
Show the focus plane grid overlay. |
Grid Opacity |
The opacity of the focus plane grid overlay. |
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Using Focus Plane in URP
If you are using the Universal Render Pipeline (URP):
- You must enable the
VirtualCameraScriptableRenderFeature
on the project's UniversalRenderPipelineAsset
by clicking the Add VirtualCameraScriptableRenderFeature render feature button.
- You must enable the Camera Depth Texture on the active renderer settings: press the Activate Camera Depth Texture button.
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