Getting Started
Tracking tips
Tracking works best when the relative position of the head and device is fixed, as in the following scenarios:
- (Preferred) The device is mounted to the performer's head via a helmet.
- The device is mounted to a static surface and the performer does not move their head or look around.
In this case the Head Position and Head Rotation channels on the ARKit Face Device should be disabled.
Samples
There are basic sample characters you can access by opening the Package Manager window, clicking on the Live Capture package, and importing the ARKit Face Capture sample.
Preparing a scene for face capture
Setting up a character
See the documentation for the Default Face Mapper.
Creating a Take Recorder
- Create a new GameObject with a Take Recorder component by going to Menu > GameObject > Live Capture > Take Recorder.
- Set the shot name using the Shot field in the Take Recorder component.
- Select an output directory using the Directory field in the Take Recorder component.
Creating an ARKit Face Device
- In the Take Recorder component, click on the + button from the Capture Devices list.
- Select ARKit Face Device to create a child GameObject with an ARKit Face Device component.
- In the newly created ARKit Face Device component, assign a Face Actor to the Actor field.
- In the same ARKit Face Device component, select a connected client from the Client Device dropdown.