Interface ILiveLink
Live link is used by a device to set the properties of an actor.
Namespace: Unity.LiveCapture
Syntax
[Obsolete("Override LiveCaptureDevice.LiveUpdate to set properties to the actors in the scene.")]
public interface ILiveLink
Remarks
The playable API is used to create a playable that uses an animation job to sets an actor's properties, which it injects as an output on a playable graph. This allows using a timeline to drive some or all of the actor's properties without needing to modify the timeline asset.
Methods
Build(PlayableGraph)
Rebuilds the live link using the specified PlayableGraph.
Declaration
void Build(PlayableGraph graph)
Parameters
Type | Name | Description |
---|---|---|
PlayableGraph | graph | The PlayableGraph to drive the live link from. |
GetAnimator()
Gets the animator the live link outputs to.
Declaration
Animator GetAnimator()
Returns
Type | Description |
---|---|
Animator | The animator component. |
IsActive()
Gets if the live link is configured to output to the actor's properties.
Declaration
bool IsActive()
Returns
Type | Description |
---|---|
Boolean | True if output is enabled; false otherwise. |
IsValid()
Checks if the playables driving the live link are valid.
Declaration
bool IsValid()
Returns
Type | Description |
---|---|
Boolean | true if valid; otherwise, false. |
SetActive(Boolean)
Sets if the live link outputs to the actor's properties.
Declaration
void SetActive(bool value)
Parameters
Type | Name | Description |
---|---|---|
Boolean | value | True to enable output; false to disable output. |
SetAnimator(Animator)
Sets the animator the live link outputs to.
Declaration
void SetAnimator(Animator animator)
Parameters
Type | Name | Description |
---|---|---|
Animator | animator | The animator to use, or null to clear the assigned animator. |
Update()
Updates the live link output.
Declaration
void Update()