Class VirtualCameraDevice
A device used to control a virtual camera.
Namespace: Unity.LiveCapture.VirtualCamera
Assembly: Unity.LiveCapture.VirtualCamera.dll
Syntax
[AddComponentMenu("")]
[RequireComponent(typeof(FocusPlaneRenderer))]
[DisallowMultipleComponent]
public class VirtualCameraDevice : CompanionAppDevice<IVirtualCameraClient>
Remarks
The virtual camera mimics the experience of using a real camera in a Unity scene. The connected client can control most of the state, such as the camera pose and lens settings, but other features like autofocus need to be computed in the editor as it needs to query the scene. The render from the virtual camera in the editor can be streamed to the client to give visual feedback of the camera state, similar to a camera viewfinder. A VirtualCameraActor and a IVirtualCameraClient must be assigned before the device is useful. The actor is needed to store live or evaluated playback state and affect the scene.
Properties
Actor
Gets the VirtualCameraActor currently assigned to this device.
Declaration
public VirtualCameraActor Actor { get; set; }
Property Value
| Type | Description |
|---|---|
| VirtualCameraActor | The assigned actor, or null if none is assigned. |
CameraBody
The CameraBody of the current device.
Declaration
public CameraBody CameraBody { get; }
Property Value
| Type | Description |
|---|---|
| CameraBody |
Lens
The Lens of the current device.
Declaration
public Lens Lens { get; set; }
Property Value
| Type | Description |
|---|---|
| Lens |
LensAsset
The LensAsset of the current device.
Declaration
public LensAsset LensAsset { get; set; }
Property Value
| Type | Description |
|---|---|
| LensAsset |
LensIntrinsics
The LensIntrinsics of the current device.
Declaration
public LensIntrinsics LensIntrinsics { get; }
Property Value
| Type | Description |
|---|---|
| LensIntrinsics |
Origin
The position and rotation of the world's origin.
Declaration
public Pose Origin { get; }
Property Value
| Type | Description |
|---|---|
| Pose |
Pose
The position and rotation of the current device in world coordinates.
Declaration
public Pose Pose { get; }
Property Value
| Type | Description |
|---|---|
| Pose |
Methods
BuildLiveLink(PlayableGraph)
Declaration
public override void BuildLiveLink(PlayableGraph graph)
Parameters
| Type | Name | Description |
|---|---|---|
| PlayableGraph | graph |
GetAssetName()
Declaration
protected override string GetAssetName()
Returns
| Type | Description |
|---|---|
| string |
OnClientAssigned()
Declaration
protected override void OnClientAssigned()
OnClientUnassigned()
Declaration
protected override void OnClientUnassigned()
OnDisable()
Declaration
protected override void OnDisable()
OnEnable()
Declaration
protected override void OnEnable()
OnRecordingChanged()
Declaration
protected override void OnRecordingChanged()
OnValidate()
Declaration
protected virtual void OnValidate()
UpdateClient()
Declaration
public override void UpdateClient()
UpdateDevice()
Declaration
public override void UpdateDevice()
Write(ITakeBuilder)
Declaration
public override void Write(ITakeBuilder takeBuilder)
Parameters
| Type | Name | Description |
|---|---|---|
| ITakeBuilder | takeBuilder |