Class MaskingPresetEditor
Custom Editor for MaskingPreset ScriptableObjects.
Inherited Members
Editor.MoveNextTarget()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Tutorials.Editor
Assembly: Unity.Tutorials.Editor.dll
Syntax
[CustomEditor(typeof(MaskingPreset))]
[CanEditMultipleObjects]
public class MaskingPresetEditor : Editor
Methods
CreateInspectorGUI()
Creates the Inspector for this MaskingPreset.
Declaration
public override VisualElement CreateInspectorGUI()
Returns
| Type | Description |
|---|---|
| VisualElement | The VisualElement that represents the Inspector. |