Class MaskingPreset
A MaskingPreset is a ScriptableObject containing a preset for masking and revealing editor windows, in the form of a List of UnmaskedView. It is intended to be used within TutorialPage objects, so different pages can share the same masking.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Tutorials.Editor
Assembly: Unity.Tutorials.Editor.dll
Syntax
[CreateAssetMenu(fileName = "NewMaskingPreset", menuName = "Tutorials/Masking Preset", order = 204)]
public class MaskingPreset : ScriptableObject