Class GoingBackEvent
Raised when going back to the previous page. Parameters:
- sender
- the page we were on before beginning to go back
Inherited Members
UnityEngine.Events.UnityEvent<Unity.Tutorials.Core.Editor.Tutorial, Unity.Tutorials.Core.Editor.TutorialPage>.AddListener(UnityEngine.Events.UnityAction<Unity.Tutorials.Core.Editor.Tutorial, Unity.Tutorials.Core.Editor.TutorialPage>)
UnityEngine.Events.UnityEvent<Unity.Tutorials.Core.Editor.Tutorial, Unity.Tutorials.Core.Editor.TutorialPage>.RemoveListener(UnityEngine.Events.UnityAction<Unity.Tutorials.Core.Editor.Tutorial, Unity.Tutorials.Core.Editor.TutorialPage>)
UnityEngine.Events.UnityEvent<Unity.Tutorials.Core.Editor.Tutorial, Unity.Tutorials.Core.Editor.TutorialPage>.FindMethod_Impl(System.String, System.Type)
UnityEngine.Events.UnityEvent<Unity.Tutorials.Core.Editor.Tutorial, Unity.Tutorials.Core.Editor.TutorialPage>.Invoke(Unity.Tutorials.Core.Editor.Tutorial, Unity.Tutorials.Core.Editor.TutorialPage)
UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
UnityEngine.Events.UnityEventBase.FindMethod_Impl(System.String, System.Object)
UnityEngine.Events.UnityEventBase.FindMethod_Impl(System.String, System.Type)
UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
UnityEngine.Events.UnityEventBase.ToString()
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Type, System.Reflection.MethodInfo)
Namespace: Unity.Tutorials.Core.Editor
Syntax
[Serializable]
public class GoingBackEvent : UnityEvent<Tutorial, TutorialPage>, ISerializationCallbackReceiver