Namespace Unity.InteractiveTutorials | Tutorial Framework | 1.1.0
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    Namespace Unity.InteractiveTutorials

    Classes

    ActiveToolCriterion

    AllStylesHACK

    An hack version of AllTutorialStyles that allows the main window to not blow up due to crazy static constructor initialization. Should be removed when migrating to UIElements

    ArbitraryCriterion

    Allows tutorial author to specify arbitrary completion criterion. Create a new ScriptableObject for your criterion and provide e.g. "bool IsMyCriterionSatisfied()" function as Callback to evalute the criterion. Provide a function that completes your criterion as AutoCompleteCallback if you wish to be able to auto-complete the page.

    ArbitraryCriterion.BoolCallback

    BaseCollisionBroadcaster

    BuildStartedCriterion

    CollectionWrapper

    CollectionWrapper<T>

    CollisionBroadcaster2D

    CollisionBroadcaster3D

    ComponentAddedCriterion

    ComponentAddedCriterion.SerializedTypeCollection

    ComponentAddedCriterion.TypeAndFutureReference

    Criterion

    EditorGUIProxy

    EditorWindowCriterion

    EditorWindowExtension

    EditorWindowProxy

    EditorWindowUtils

    FlushChildrenDrawer

    FrameSelectedCriterion

    FutureObjectReference

    GameObjectProxy

    GameViewProxy

    GenesisHelper

    GenesisHelper.TutorialProgressStatus

    GUIControlSelector

    GUIControlSelectorDrawer

    GUIViewDebuggerHelperProxy

    GUIViewProxy

    GUIViewProxyComparer

    HomeWindowProxy

    HostViewProxy

    IMGUIDrawInstructionProxy

    IMGUIInstructionProxy

    IMGUINamedControlInstructionProxy

    IMGUIPropertyInstructionProxy

    InlineIcon

    InspectorWindowProxy

    LocalizableString

    String that is localized at run-time.

    LocalizableTextAreaAttribute

    Localization

    LocalizationDatabaseProxy

    MaskingManager

    MaskingSettings

    MaskingSettingsDrawer

    MaterialPropertyModifiedCriterion

    ObjectReference

    PlayModeStateCriterion

    POFileUtils

    POFileUtils.POEntry

    PrefabInstanceCountCriterion

    PrefabUtilityShim

    PreprocessBuildCriterion

    ProjectMode

    PropertyModificationCriterion

    RequiredSelectionCriterion

    RichTextParser

    SceneAddedToBuildCriterion

    SceneObjectReferenceHolder

    SceneViewCameraMovedCriterion

    ScriptableObjectUtils

    SelectionRoot

    SerializedType

    SerializedTypeFilterAttribute

    SerializedTypeFilterAttributeBase

    SerializedTypeGUIViewFilterAttribute

    StringExt

    StringExtensions

    TriggerTaskCriterion

    Tutorial

    A container for tutorial pages which implement the tutorial's functionality.

    Tutorial.TutorialPageCollection

    A wrapper class for serialization purposes.

    TutorialContainer

    An index for the tutorials in the project.

    TutorialContainer.Section

    TutorialContainerEditor

    TutorialEditorUtils

    Contains different utilities used in Tutorials custom editors

    TutorialPage

    TutorialParagraph

    TutorialParagraphCollection

    TutorialWelcomePage

    TutorialWelcomePage.ButtonData

    TutorialWelcomePageEditor

    TutorialWindow

    TutorialWindowMenuItem

    TypedCriterion

    UIElementsHelper

    UIElementsUtils

    An utility class for common UIElements setup method

    UnityConnectProxy

    UnmaskedView

    UnmaskedView.MaskData

    UnmaskedViewDrawer

    UsabilityAnalyticsProxy

    UserStartupCode

    WindowLayoutProxy

    Interfaces

    IPlayerAvatar

    Enums

    GenesisHelper.TutorialProgressStatus.Status

    GUIControlSelector.Mode

    InstructionTypeProxy

    ParagraphType

    PrefabInstanceCountCriterion.InstanceCountComparison

    TriggerTaskCriterion.TriggerTaskTestMode

    Tutorial.ExitBehavior

    The supported exit behavior types.

    Tutorial.SkipTutorialBehavior

    The supported skip behavior types.

    TutorialConclusion

    TutorialPageConclusion

    TutorialParagraphConclusion

    UnmaskedView.SelectorType

    Delegates

    CollisionBroadcaster2D.EventHandler

    CollisionBroadcaster3D.EventHandler

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