Struct Trajectory
Data type to be used in a task graph that represents a trajectory.
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
[Data("Trajectory", DataFlags.SelfInputOutput)]
public struct Trajectory : IDebugObject, Serializable, IDebugDrawable
Fields
| Name | Description |
|---|---|
| allocator | |
| transforms |
Properties
| Name | Description |
|---|---|
| this[int] | |
| Length | |
| debugIdentifier |
Methods
| Name | Description |
|---|---|
| Create(int, Allocator) | |
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| Draw(Camera, ref MotionSynthesizer, DebugMemory, SamplingTime, ref DebugDrawOptions) | |
| ReadFromStream(Buffer) | |
| WriteToStream(Buffer) |
Operators
| Name | Description |
|---|---|
| implicit operator NativeSlice<AffineTransform>(Trajectory) |