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    Struct Trajectory

    Data type to be used in a task graph that represents a trajectory.

    Implements
    IDebugObject
    Serializable
    IDebugDrawable
    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    [Data("Trajectory", DataFlags.SelfInputOutput)]
    public struct Trajectory : IDebugObject, Serializable, IDebugDrawable

    Fields

    Name Description
    allocator
    transforms

    Properties

    Name Description
    this[int]
    Length
    debugIdentifier

    Methods

    Name Description
    Create(int, Allocator)
    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    Draw(Camera, ref MotionSynthesizer, DebugMemory, SamplingTime, ref DebugDrawOptions)
    ReadFromStream(Buffer)
    WriteToStream(Buffer)

    Operators

    Name Description
    implicit operator NativeSlice<AffineTransform>(Trajectory)
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