Struct Trajectory
Data type to be used in a task graph that represents a trajectory.
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
[Data("Trajectory", DataFlags.SelfInputOutput)]
public struct Trajectory : IDebugObject, Serializable, IDebugDrawable
Fields
Name | Description |
---|---|
allocator | |
transforms |
Properties
Name | Description |
---|---|
this[int] | |
Length | |
debugIdentifier |
Methods
Name | Description |
---|---|
Create(int, Allocator) | |
Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
Draw(Camera, ref MotionSynthesizer, DebugMemory, SamplingTime, ref DebugDrawOptions) | |
ReadFromStream(Buffer) | |
WriteToStream(Buffer) |
Operators
Name | Description |
---|---|
implicit operator NativeSlice<AffineTransform>(Trajectory) |