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    Field theta

    Denotes a blend weight between 0 and 1 that control sub-frame sampling.

    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    public float theta
    Returns
    Type Description
    float
    Remarks

    The blend weight 'theta" is used for sub-frame sampling. A value of 0 conceptionally refers to the animation frame that the time index refers to. A value of 1 refers to its immediate next neighboring frame.

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