Field theta
Denotes a blend weight between 0 and 1 that control sub-frame sampling.
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
public float theta
Returns
Type | Description |
---|---|
float |
Remarks
The blend weight 'theta" is used for sub-frame sampling. A value of 0 conceptionally refers to the animation frame that the time index refers to. A value of 1 refers to its immediate next neighboring frame.